Geometric-textured bitree: transmission of a multiresolution terrain the Internet

Authors

  • María José Abásolo Guerrero Graphics and Vision Unit. Mathematics and Computer Science Department University of the Balearic Islands, Palma, Spain
  • Francisco José Perales Lopez Graphics and Vision Unit. Mathematics and Computer Science Department University of the Balearic Islands, Palma, Spain
  • Armando Eduardo De Giusti III-LIDI (Institute of Research in Computer Sciences LIDI), Facultad de Informática. Universidad Nacional de La Plata. La Plata, 1900, Argentina.

Keywords:

Progressive Transmission, Quadtree Triangulation, Multiresolution Model, Multiresolution Analysis, Wavelets, Texture Classification and Segmentation, Texture synthesis

Abstract

Transmission of large terrain databases across the Internet is still worrying. A large terrain database requires a big number of polygons and textures, and that represents a problem with current bandwidth and resource limitations. Multiresolution models permit progressive transmission, that is the transmission of a simple model followed by successive refinements. In this work we present a new multiresolution model called Geometric-Textured Bitree. In contrast with most of recent works, it makes possible the progressive transmission of not only geometry but also the texture of a terrain model. Wavelet Multiresolution Analysis is applied to the selection of geometry points and, texture segmentation. Also a new texture synthesis process based on Wavelet classification is presented.

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References

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Published

2002-10-01

How to Cite

Abásolo Guerrero, M. J., Perales Lopez, F. J., & De Giusti, A. E. (2002). Geometric-textured bitree: transmission of a multiresolution terrain the Internet. Journal of Computer Science and Technology, 2(01), p. 34–41. Retrieved from https://journal.info.unlp.edu.ar/JCST/article/view/960

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