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This paper is an attempt to define how a specific data structure might be used to store, in a persistent manner, temporal information during a computer simulation. In particular, it considers the sort of temporal information generated during a discrete event simulation of a system to which a relational data base exists and considers the demands this data makes on data base design.
Articles accepted for publication will be licensed under the Creative Commons BY-NC-SA. Authors must sign a non-exclusive distribution agreement after article acceptance.
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ISSN
1666-6038 (Online)
1666-6046 (Print)