Towards the use of video games for learning: A survey about video Games preferences of engineering students

Authors

  • María José Bouciguez Facultad de Ciencias Exactas, Universidad Nacional del Centro de la Provincia de Buenos Aires, Tandil, Buenos Aires (7000), Argentina
  • Graciela Santos Facultad de Ciencias Exactas, Universidad Nacional del Centro de la Provincia de Buenos Aires, Tandil, Buenos Aires (7000), Argentina
  • María José Abásolo Guerrero Facultad de Informática, Universidad Nacional de La Plata La Plata, Buenos Aires (1900), Argentina

Keywords:

Design educational technologies, Virtual reality, Interactive learning environments, Video games, Simulations

Abstract

Video games are now a widespread cultural practice, especially among young people, making them an ideal medium for the design of learning processes. In order to design educational technologies that provide teaching support we must first understand the practices developed by the young with computers and especially with video games. The aim of the present study is therefore to learn about the experience and expectations about video games among students, particularly engineering students. The results are going to be considered in the design of educational technologies based on interactive virtual environments that mediate the learning processes, particularly in physics course of engineering studies.

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Published

2014-04-01

How to Cite

Bouciguez, M. J., Santos, G., & Abásolo Guerrero, M. J. (2014). Towards the use of video games for learning: A survey about video Games preferences of engineering students. Journal of Computer Science and Technology, 14(01), p. 25–31. Retrieved from https://journal.info.unlp.edu.ar/JCST/article/view/584

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