Exergames: Proposal for a gamepad to sense player movements

Authors

  • Aldana Del gener Instituto de Investigación en Informática LIDI (III-LIDI) - CIC. Facultad de Informática, Universidad Nacional de La Plata, La Plata, Buenos Aires, Argentina https://orcid.org/0009-0008-0024-3703
  • Cecilia Sanz Instituto de Investigación en Informática LIDI (III-LIDI) - CIC. Facultad de Informática, Universidad Nacional de La Plata, La Plata, Buenos Aires, Argentina https://orcid.org/0000-0002-9471-0008
  • Luciano Iglesias Instituto de Investigación en Informática LIDI (III-LIDI) - CIC. Facultad de Informática, Universidad Nacional de La Plata, La Plata, Buenos Aires, Argentina

DOI:

https://doi.org/10.24215/16666038.23.e10

Keywords:

exergames, gamepad, inmersive locomotion, videogame controller, walking in place

Abstract

Exergames are a good alternative to perform physical activity while being entertained with a video game. This paper reviews the history of exergames with walkin-place mechanisms for locomotion, and presents the development of a prototype video game controller (gamepad) with functionalities to sense the player’s movements (walk, run, and jump). Then, an exergame that was implemented and integrated with the controller is described. This proposal was evaluated by users considering usability and user experience analysis. The results obtained allow affirming that the gamepad integrated with the video game were positively valued by the participants during the test sessions and allowed the realization of physical activity while maintaining entertainment through the game.

Downloads

Download data is not yet available.

References

M. Sanchez, A. Martinez Martinez, F. Zurita Ortega, R. Chacon Cuberos, T. Espejo-Garc ´ es, and A. Cabrera Fernandez, “Uso de videojuegos y su relacion con las conductas sedentarias en una poblacion escolar y ´ universitaria,” Journal for Educators, Teachers and Trainers, vol. 6, pp. 40–51, 01 2015.

J. Munoz, J. Villada, and J. Giraldo Trujillo, “Exergames: a technological tool for the physical activity abstract,” vol. 19, pp. 126–130, 07 2013.

C. Cortis, G. Giancotti, A. Rodio, A. Bianco, and A. Fusco, “Home is the new gym: Exergame as a potential tool to maintain adequate fitness levels also during quarantine,” Human Movement, vol. 21, 05 2020.

S. Lopez Serrano, S. Suárez Manzano, A. Ruiz Ariza, and E. Mart´ınez Lopez, Exergames: Videojuegos activos para la promocion de la Actividad Física y el desarrollo cognitivo en Educacion Primaria y Secundaria. 2017.

M. Brehmer, T. Graham, and T. Stach, “Activate your gaim: A toolkit for input in active games,” Future Play 2010: Research, Play, Share - International Academic

Conference on the Future of Game Design and Technology, 05 2010.

A. Shaw, B. Wunsche, C. Lutteroth, S. Marks, and ¨ R. Callies, “Challenges in virtual reality exergame design,” Conferences in Research and Practice in Information Technology Series, vol. 162, pp. 61–68, 01 2015.

S. Yoo and J. Kay, “Vrun: running-in-place virtual reality exergame,” pp. 562–566, 11 2016.

M. Brown, A. Kehoe, J. Kirakowski, and I. Pitt, Beyond the Gamepad: HCI and Game Controller Design and Evaluation, pp. 197–219. 12 2010.

S. Bond, D. Laddu, C. Ozemek, C. Lavie, and R. Arena, “Exergaming and virtual reality for health: Implications for cardiac rehabilitation,” Current Problems in Cardiology, vol. 46, 09 2019.

H. Cherni, N. Metayer, and N. Souliman, “Literature review of locomotion techniques in virtual reality,” International Journal of Virtual Reality, vol. 20, pp. 1–20, 03 2020.

J. Lee, S. Ahn, and J.-I. Hwang, “A walking-in-place method for virtual reality using position and orientation tracking,” Sensors, vol. 18, p. 2832, 08 2018.

D. Matthies, F. Manke, F. Muller, C. Makri, C. Anthes, ¨ and D. Kranzlmuller, “Vr-stepper: A do-it-yourself ¨

game interface for locomotion in virtual environments,” 07 2014.

J. Brooke, “Sus: A quick and dirty usability scale,” Usability Eval. Ind., vol. 189, 11 1995.

Downloads

Published

2023-10-25

Issue

Section

Original Articles

How to Cite

[1]
“Exergames: Proposal for a gamepad to sense player movements”, JCS&T, vol. 23, no. 2, p. e10, Oct. 2023, doi: 10.24215/16666038.23.e10.

Similar Articles

1-10 of 16

You may also start an advanced similarity search for this article.