Educational Serious Games as a Service: Challenges and Solutions

Authors

  • Juan Carlos Sandí Delgado Universidad Nacional de La Plata (UNLP) - Argentina. Universidad de Costa Rica (UCR) - Costa Rica. http://orcid.org/0000-0003-3932-3045
  • Patricia Bazán Facultad de Informática, Universidad Nacional de La Plata (UNLP), La Plata - Buenos Aires, Argentina

DOI:

https://doi.org/10.24215/16666038.19.e07

Keywords:

Serious games, educational serious games, cloud computing, software as a service, multi-tenant, Argentina, Costa Rica

Abstract

Cloud computing is a distributed computing technology that facilitates access to resources in a dynamic and scalable way which is highly available.  One of the service models is SaaS (Software as a Service) which allows executing Web applications flexible and elastically while offering collaborative characteristics. The integration of SaaS in educational environments promotes academic performance and facilitates knowledge management, allowing for storage, exchange, access, and synchronization of information.  On the other hand, serious educational games promote among the people involved: collaboration, communication, social abilities, critical thinking, and problems solving. The present work analyzes the challenges that SaaS, with its collaborative and Multi-Tenant characteristics, offer to the execution of serious educational games, this is named JSEaaS –Serious Educational Games as a Service.  The analysis was developed based on an exhaustive and systematic bibliographic revision with a qualitative methodological focus, which generated investigation questions, search strategies, keywords and inclusion and exclusion criteria that were applied to identify articles in different sources. This work allowed for the development of a list of the functional characteristics that the serious educational games will acquire when used as software as a service.

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Author Biography

Juan Carlos Sandí Delgado, Universidad Nacional de La Plata (UNLP) - Argentina. Universidad de Costa Rica (UCR) - Costa Rica.

Actualmente cursa los programas de Magister en Informática Aplicada en Educación, Magister en Redes de Datos y el Doctorado en Ciencias Informáticas, todos impartidos por la Facultad de Informática de la Universidad Nacional de La Plata (UNLP), Buenos Aires, Argentina. -Especialista en Redes y Seguridad. -Especialista en Tecnología Informática Aplicada en Educción. Ambos por Universidad Nacional de La Plata (UNLP). -Máster en Administración Universitaria. -Licenciado en Diseño y Desarrollo de Espacios Educativos con las TIC. –Bachiller Universitario en Informática Empresarial. Todos por la Universidad de Costa Rica (UCR). –Licenciado en Ingeniería en Sistemas por la Universidad Magister (UMagister). Se desempeña como docente en la Sede del Atlántico de la Universidad de Costa Rica (UCR), Costa Rica. E-mail: JUAN.SANDIDELGADO@ucr.ac.cr  ORCID: orcid.org/0000-0003-3932-3045

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Published

2019-04-17

How to Cite

Sandí Delgado, J. C., & Bazán, P. (2019). Educational Serious Games as a Service: Challenges and Solutions. Journal of Computer Science and Technology, 19(01), e07. https://doi.org/10.24215/16666038.19.e07

Issue

Section

Original Articles